Digital Character Creation
Developing high-detail digital human models with careful attention to facial structure, anatomy, surface topology and natural appearance from multiple viewing angles.
We focus on realistic 3D character assets and the software that makes them easier to create, customize, rig and validate. Our work brings digital character production and practical development tools together.
Our work is dedicated to 3D character production and building software that improves how creators model, edit and prepare characters for motion.
Developing high-detail digital human models with careful attention to facial structure, anatomy, surface topology and natural appearance from multiple viewing angles.
Exploring adjustable skeletons, skin weights, shape keys and pose-based corrections to help digital characters deform naturally during movement.
Developing software that supports repeatable modeling operations, controlled character customization, file checks and geometry/pose validation within 3D workflows.
These are active development areas, not a promise of released products or completed commercial features. Visuals are conceptual illustrations.
We work from anatomical shape and clean topology toward rigging, deformation controls and quality checks — refining each stage before moving to the next.
Shape the geometry and topology with realistic proportions and attention to detail.
Explore face/body morphs, rigging and corrective deformation for diverse poses.
Inspect views, motion tests and geometry issues; improve workflows through repeatable checks.
We evaluate multiple cloud AI APIs, local models and conventional 3D software tools based on suitability, reliability and operating cost. AI is a supporting component of our 3D production software, not a replacement for geometry validation or artist control.
Support different external APIs and local inference options through interchangeable adapters.
Use automation to help execute modeling tasks, scene checks and repeatable transformations.
Combine programmatic checks and visual review before accepting geometry or deformation changes.
Founded in March 2026, MAKE MODEL is a South Korea-based 3D character creation and software development studio. We focus exclusively on digital characters and the software that makes their production more controllable.
We are currently working through research, prototypes and iterative testing. Our longer-term goal is to develop practical production software for creators and studios working with customizable characters.
Reach out about development, prototyping or technical collaboration in 3D modeling and character software.