3D character creation · software development

Creating 3D characters.
Building the tools behind them.

We focus on realistic 3D character assets and the software that makes them easier to create, customize, rig and validate. Our work brings digital character production and practical development tools together.

Founded March 2026 · South Korea · R&D in progress
01 / MODELRealistic character assets
02 / ENGINEERReliable deformation systems
03 / DEVELOPPurpose-built creation software
01 — CORE FOCUS

3D models.
The tools to make them.

Our work is dedicated to 3D character production and building software that improves how creators model, edit and prepare characters for motion.

AREA 02 / DEFORMATIONIn development
RIGGING / ANIMATION PREPARATION

Rigging & Deformation

Exploring adjustable skeletons, skin weights, shape keys and pose-based corrections to help digital characters deform naturally during movement.

Skeleton & weightsCorrective shapes
AREA 03 / SOFTWARETools in development
3D PRODUCTION SOFTWARE

Modeling Tools & Automation

Developing software that supports repeatable modeling operations, controlled character customization, file checks and geometry/pose validation within 3D workflows.

Workflow toolsValidation automation

These are active development areas, not a promise of released products or completed commercial features. Visuals are conceptual illustrations.

02 — DEVELOPMENT PROCESS

Create carefully.
Test every stage.

We work from anatomical shape and clean topology toward rigging, deformation controls and quality checks — refining each stage before moving to the next.

01
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Build the base model

Shape the geometry and topology with realistic proportions and attention to detail.

02
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Add precise controls

Explore face/body morphs, rigging and corrective deformation for diverse poses.

03
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Evaluate & iterate

Inspect views, motion tests and geometry issues; improve workflows through repeatable checks.

03 — SOFTWARE & AI INTEGRATION

Open to the right tools.
Not tied to one AI provider.

We evaluate multiple cloud AI APIs, local models and conventional 3D software tools based on suitability, reliability and operating cost. AI is a supporting component of our 3D production software, not a replacement for geometry validation or artist control.

Exploration & prototyping · No exclusive API partnership
PROPOSED MODULAR INTEGRATION↗
01

Model-independent interfaces

Support different external APIs and local inference options through interchangeable adapters.

02

3D workflow control

Use automation to help execute modeling tasks, scene checks and repeatable transformations.

03

Human-reviewed quality checks

Combine programmatic checks and visual review before accepting geometry or deformation changes.

04 — ABOUT MAKE MODEL

A focused studio for
3D character technology.

Founded in March 2026, MAKE MODEL is a South Korea-based 3D character creation and software development studio. We focus exclusively on digital characters and the software that makes their production more controllable.

We are currently working through research, prototypes and iterative testing. Our longer-term goal is to develop practical production software for creators and studios working with customizable characters.

Founded
LocationSouth Korea
Focus3D modeling · Software tools
StageEarly-stage R&D
3D MODELS / BETTER TOOLS