An AI agent that builds and checks 3D characters in Blender.
MAKE MODEL is building a workflow where Claude plans the work, runs Blender tools, inspects the result and fixes what it finds, so one artist can produce rigged, production-ready characters faster.
See the workflowContact usFounded March 2026 in South Korea. Early-stage R&D.
How Claude runs the pipeline
Claude is the reasoning layer of our software. It works in a loop and hands control back to the artist at every review point.
- 1. PlanTurns a request such as "older face, broader jaw, rig-ready" into ordered Blender steps.
- 2. ActCalls tools that write and run Blender Python for modeling, morph targets, rigging and weights.
- 3. LookReads scene data and rendered views from several angles with vision.
- 4. CheckRuns geometry and pose-deformation tests and reads the error output.
- 5. RefineFixes failures, retries, then asks the artist to approve the result.
What we ask Claude to do
Each task maps to a specific Claude capability.
Tool use for Blender
Claude calls structured tools that create, edit and query scenes, so every change is logged and repeatable.
Vision for quality review
Rendered views of the face, body and posed rig go back to Claude to spot pinching, intersections and asymmetry.
Long context for scene state
Mesh statistics, modifier stacks and weight data stay in context, so Claude reasons about the whole character, not one object.
Demo
A short recording of the agent loop running on a real character.
Demo video: [ADD LINK OR EMBED BEFORE PUBLISHING]
Team
The people building MAKE MODEL.
MinJae Kim
Founded MAKE MODEL in March 2026 to build Claude-driven character creation tools in Blender.
Where we are
Working on now
- Blender tool layer for Claude to call
- Render-and-review loop with vision
- Geometry and pose-deformation checks
Not done yet
- No public release or paying customers
- Quality checks still need human review
- Production benchmarks are still to come
Contact
Partnerships, collaboration and press.